Rules
For general rules of the tournament please visit - https://hub.esportswales.org/rules
F1 SPECIFIC RULES
The on-track rules as stated below must be adhered to at all times failure to do so may result in the
offending Driver being penalised by official Tournament Admins.
1. Driving
At no point may a car be driven in a manner which could be deemed potentially dangerous to other
drivers.
Unsportsmanlike driving and behaviour of any kind will not be tolerated.
This includes any manoeuvre, Intentional or not that is deemed reckless or dangerous
2. Overtaking and Defending
The act of overtaking manoeuvre is initiated when the trailing car's front wing overlaps with the lead
car's rear wing, the overtake is completed when the trailing car's rear wing is ahead of the lead car's
front wing.
The responsibility of overtaking safely rests with the overtaking driver, although the leading driver
should be aware when a driver is attempting an overtaking and defend in a safe manner within the
rules of defending a position
The leading car generally has the right to choose any racing line so long as it is not considered to
deny another vehicle with an adequate racing room.
Racing room is considered roughly a car's width measured from outside of the white lines defining
the track limits.
If the trailing car only has there front wheel or less alongside the leading car at no point later than
the corners turn in point it is considered that the leading driver has the right to choose any line and
it is the responsibility of the trailing car to avoid contact between the two vehicles.
Once a trailing car has there front wheel alongside the driver cockpit position of the leading car it is
considered that the trailing has the right to be there, and the leading driver must leave the trailing
car sufficient racing room.
If the trailing car has there front wheel ahead of the lead car's rear wheel but behind the driver's
cockpit position at no later point than the corners turn in point it is considered that both drivers
have a reasonable claim to contest the corner, it may be determined in the event of a collision that no
single driver is responsible providing that no other rule is broken and would be deemed a racing
incident however this is a grey area depending on the situation either driver could be held
responsible for any collision.
3. Blocking
Blocking another driver when defending a position is not allowed.
Blocking is defined as making two or more consecutive line changes to defend a position which
impedes a vehicle that is trying to pass with each consecutive movement.
Making a line change after the attacking car has already made a line change to attempt a overtake
and is within reasonable distance of the defending car may also be seen as blocking.
4. Moving Under Braking
Making a line change in the braking zone is not allowed
5. Brake Check/Brake Test
Unjustified braking or lifting of the throttle with another driver close behind outside of the normal
braking zone, causing a collision or forcing the following driver to swerve or otherwise react to avoid
contact is not allowed
6. Excessive weaving
When driving on a straight no more than 2 line changes are allowed, excessive line changes to brake
a slipstream or force another driver to take avoiding action is not allowed
7. Leaving the track
All drivers are expected to make every reasonable effort to remain on the track at all times and may
not deliberately leave the track without a justifiable reason (the track is defined by the white lines
that indicate the track limits) any driver who leaves the track should rejoin at the earliest
opportunity providing they return in a safe manner and without gaining any lasting advantage or
causing any lasting disadvantage to another driver.
8. Returning a position
If a driver has gained a position as a result of prohibited on-track behaviour including leaving the
circuit or causing avoiding contact shall be expected to give back the position within a reasonable
timeframe whether instructed by the game or not
9. Track Limits
All drivers are required to stay within the white lines with at least 2 wheels at all times on the track,
if a driver is exceeding track limits without being penalised by the game itself then that driver may
be investigated by WEL Tournament Officials
For the avoidance of any doubt, the white (sometimes yellow) lines defining track limits are
considered to be part of the track whereas the kerbs are not.
Unless otherwise specified before the race all drivers must not cross the solid white lines at the pit
entry and pit exit with a full wheel or more. Dotted lines may be crossed.
10. Blue Flags
When being lapped every driver is obliged to respect the blue flag rules meaning any driver is
expected to let the following car pass at the earliest opportunity. A lapped car is only allowed to
unlap themselves when are sufficiently faster than the car they are unlapping themselves from and
can drive away from them at a reasonable pace once overtaken.
11. Impeding during qualifying
Obstructing, blocking or otherwise disadvantaging without a valid reason another vehicle that is on a
qualifying run i.e. on a 'hot lap' is not allowed.
12. AI mode
The usage of AI mode is allowed, providing no advantage is gained or if another driver is impeded or
otherwise negatively affected.
Using AI mode is at all times the sole responsibility of the drivers themselves, they may be penalised
for all behaviour from their AI.
13. Driving unnecessarily slow
During qualifying a car may not be driven unnecessarily slowly or in a manner that could be deemed
potentially dangerous or impeding to other drivers.
Driving unnecessarily slow to gain an advantage or cause any disadvantage to another driver is not
allowed at all time. This includes but is not limited to any SC/VSC procedures and the pit lane
entry/exit.
14. Reset to Track Function
Drivers are not allowed to use the reset to track function during any session. The only exception
is if they are 'beached' on a kerb or other surface. The responsibility to do this safely without
causing any disadvantage to other drivers lies solely with the driver using this function.
When using the reset to track function footage may be requested by the WEL officials after the race
has concluded to ensure that the driver was indeed 'beached' by failing to provide footage upon
request or using the function in any other scenario may be penalised.
15. Manually Retiring
Drivers may not retire their car out on track. At all times when a driver wants to retire manually
they must do so in the pit lane if a driver intentionally causes terminal damage to car or manually
leaves the session without first retiring their car in the pit lane they may be penalised.
16. Markerboards
Intentionally damaging or destroying the marker boards is not allowed. This includes but is not
limited to, the 150m, 100m, 50m, pit and DRS boards
17. SC/VSC Procedures
During any SC or VSC period, when a driver experiences a negative (red) delta time, it is their own
responsibility to slow down in a way that does not impede and/or could be deemed dangerous to
other drivers.
During any SC or VSC period, a driver may not drive unnecessarily slowly to impede another driver.
experiencing a significant positive (green) delta time is prohibited, in case this disadvantages another
driver.
In order to avoid the likelihood of accidents during any SC or VSC period, all drivers must maintain a
pace which involves no erratic acceleration or braking nor any other manoeuvre that is likely to
impede other drivers.
On SC/VSC restarts drivers should not go alongside one another. Up until the restart, all drivers should
remain in a single file.
Overtaking before the start/finish line is prohibited.
18. Game penalties
Penalties and/or track-limit warnings issued by the game itself are only eligible for removal if all of
the criteria stated below are met
i. The penalty and/or warning has not yet been served in any way.
ii. No significant advantage has been gained and/or disadvantage has been caused.
iii. The full Race Director of the Driver in question is provided to the Officials
In case of a track-limit warning and/or penalty, in addition to the criteria above, the following criteria
must also be met
The Driver has, through no fault of their own, no other option but to leave the track to avoid an
incident and /or the Driver is, through no fault of their own, unfairly forced off-track by another
Driver, which directly leads to an in-game penalty and/or warning being applied to the respective
Driver.
In case the Driver has, throughout the entire race, received any other warnings than track-limit
warnings, footage of these warnings must also be provided. In case this cannot be provided, the
warning will be counted by the Officials as a track-limit warning.
When an in-game penalty and/or warning does not meet all of the criteria above, it will not be
removed by the Officials.
INCIDENT REPORTS
To Report an Incident for review please create a support ticket on the Esports Wales Discord for the tournament admin to review
when creating an incident the following must be included:
Driver Username submitting the report
Driver Username who the report is against
Track where the incident occurred
Lap of the incident
Description of the incident
Footage of the incident
If a time penalty is being contested screenshot of the race director
All Reports must be submitted within the deadline 24 hours after the race has concluded.
GAME SETTINGS
Lobby Settings
The following settings will be used for all official rounds of the competition.
General
Car Category – Player Car
Car Set up - Full
Car Performance - Equal
Assists
Steering Assist - off
Braking Assist - off
Anti-lock Brakes - on
Traction Control - on
Dynamic Racing Line - on
Gearbox – Automatic
Pit Assist - off
Pit Release Assist - off
ERS Assist - off
DRS Assist - off
Format
Weekend Structure – Standard
Practice Format - off
Qualifying Format - Short (18-min)
Session Length – Medium (25%)
Starting Grid – Qualifying
Conditions
Quick Weather – Dynamic
Session Start Time – Realistic
Forecast Accuracy – Approximate
Rules
Rules and Flags - on
Corner Cutting Stringency - Strict
Parc Fermé Rules - on
Pit Stop Experience - Immersive
Safety Car - Reduced
Safety Car Experience - Immersive
Formation Lap – on
Formation Lap Experience – Immersive
Simulation
AI Difficulty - 80
Surface Type – Realistic
Recovery Mode – None
Car Damage – Standard
Car Damage Rate – Standard
Low Fuel Mode – Hard
Race Starts – Manual
Collisions – on
Ghosting – on
Unsafe Pit Release – on
Invites to the lobby will be sent out 20 minutes before the race is scheduled to start
To ensure this is running smoothly drivers must make sure they have their EA ID on the
Esports Wales Hub and have the lobby Host added in advance.
All drivers should be in the lobby a minimum of 5 minutes before the race starts.
Car’s Liveries must be their Team colours which match their teammate and be identifiable as that
respected team
POINTS SYSTEM
# | Points |
---|---|
1st | 25 |
2nd | 18 |
3rd | 15 |
4th | 12 |
5th | 10 |
6th | 8 |
7th | 6 |
8th | 4 |
9th | 2 |
10th | 1 |
11th | 0 |
12th | 0 |
13th | 0 |
14th | 0 |
15th | 0 |
16th | 0 |
17th | 0 |
18th | 0 |
19th | 0 |
20th | 0 |
Fastest Lap | 1 |
Stewarding Reports punishing a driver whose unsportsmanlike actions directly affected another driver will be investigated by a tournament admin.