Rules

For general rules of the tournament please visit - https://hub.esportswales.org/rules

Method of matches

A. Game Format: 5 v 5
B. Determining a winner
1. The first team to destroy the opponent’s Ancient.
2. If “GG” is called by either team in All Chat, the countdown timer shall not be
canceled, and it will count as a concession to the other team.
3. In the case of a dispute, the referee shall decide.

C. Tiebreakers
If a number of participants are tied by win-loss difference at the end of a group stage, their
ranking order will be decided as described below. Only the matches between the tied teams will
be taken into consideration.
1. Head-to-head result, if not applicable;
2. Fastest Time;
3. Coin-toss

In a case of a three-way-tie or five-way-tie, after each resolved tie, the process is repeated for
the remaining tied participants.
In special cases, the Referee can rule in a different way to determine the order of an unsolved
tie (i.e. coin toss).

Configuration of the Matches

A. Side Selection
- Selection priority is determined by the Lobby Setting - Automatic (Coin Toss)
B. Settings for the Match
- Game Mode: Captains mode
- Server: Europe West.
- Selection Priority: Automatic (Coin Toss)
- Enable cheats: Disabled
- Fill empty slots with bots: Disabled
- All chat: Enabled (It can be used only in pause for information, chat wheels and
tipping).
- Version: Tournament
- Broadcasting & Observing: Enabled (Observers and broadcasters to manually
set 6 minutes in-game delay and 4 minutes delay on the streaming software).
- Spectator: Enabled (Only for broadcast & observer(s))