Rules

For general rules of the tournament please visit - https://hub.esportswales.org/rules

COUNTERSTRIKE 2 SPECIFIC RULES 

The competition will be played on the current competitive map pool (Valve Active Duty Map Group) which
consists of the following maps:

Ancient
Anubis
Inferno
Mirage
Nuke
Overpass
Vertigo

Best-of-one (Bo1) matches
The team to the left of the fixture will be Team A. Team A starts the process and the order of the ban/pick is as follows:
Team A Ban
Team B Ban
Team A Ban
Team B Ban
Team A Ban
Team B Ban
Team A Ban
Team B Ban
Decider Map played

The map ban is final when posted. 

MATCH SETTINGS

The following match settings will be used for tournament matches:
● Rounds: Best out of 30 (mp_maxrounds 30)
● Round time: 1 minute 55 seconds (mp_roundtime 1.92)
● Start money: $800 (mp_startmoney 800)
● Freeze time: 0 seconds (mp_freezetime 0)
● Buy time: 120 seconds (mp_buytime 120)
● Bomb timer: 40 seconds (mp_c4timer 40)
● Overtime rounds: Best out of 6 (mp_overtime_maxrounds 6)
● Overtime start money: $10,000 (mp_overtime_startmoney 10000)
● Round restart delay: 7 seconds (mp_round_restart_delay 7)
● Prohibited items: none (mp_items_prohibited "") 

SERVER

Match servers are played on servers provided by our partner Shockbyte. 
Teams are required to check all necessary game aspects (including skins, bugs on load, etc.) and
network components (latency and server variance) at least 15 minutes before the scheduled match start. Failure to
do so, and to let the match start, will mean that both teams have accepted the state the map and server are in,
and the match might be continued under these conditions. 

SCRIPTS
All scripts are illegal except for buy, toggle, demo, r_cleardecals, and jump-throw scripts. Participants may be
penalised for forbidden scripts in any config file, regardless of if it is in use, or even stored in the game folder in
question.

CUSTOM DATA
Players are not allowed to use any form of custom game files during their official matches. Weapon skins and
agent skins are allowed to be changed. 

NUMBER OF PLAYERS
All matches have to start with five players per team (5v5), no other combinations are allowed. If a participant
fails to show up with enough players, the match will be counted as a no-show.
If a player disconnects during an ongoing round, the current round will be finished. If the map is not over at that
point, the game should be paused until the player can return or be replaced by a substitute. If the original player
is unable to return and no replacement can be brought in, after 15 minutes the team has the choice to forfeit the series or to
continue it with four players.